![]() ![]() Let’s be clear, during my playthrough I fought against a lot of different enemies, but the problem is that on many occasions they seemed to act in a very similar way. On this regard, if I have to point a finger at some weakness of the game, I have some perplexity about the behavior of the enemies. The enemies are ferocious and don’t give you the time to take a breath, thanks to an AI already good at this stage of development. ![]() The mood of the game is gloomy and ironic at the same time, exactly like in the original DOOM. The setting of the Jupiter Hell is clearly consistent with its inspirations. In fact, if you want to stay alive, you’ll have to keep in mind, not only the covers, but also other factors like pain, adrenaline and so on… Suffice to say that, even if we are talking about a roguelike, the gunfights will always require a certain degree of strategy with nothing to envy to others well-known tactical turn-based games.īut, probably, the most interesting thing is this: even if Jupiter Hell IS a turn-based game magically (there are no other words to express it!) the fights PLAY really frenetic and fast! One thing is immediately, the main focus of the game are the gunfights, so if you want to stay alive you have to learn very fast the various variables that decide the result of each gun fight. ![]() So, after a short but very well-done tutorial, your goal will become immediately clear: survive! How? It’s obvious: shooting! Why did they attack you? What is really happening? Questions which need answers at any cost!Īt the beginning of each run, after you’ve chosen a class (at the moment there are three of them: Marine, Scout and Technician), you’ll find yourself all alone in the first level of the game, without any information about what is happening around you, but with a certainty: it’s nothing good… The story (…wait a minute, what story!?! Doom and DRL didn’t need a story!), the story, as I was saying, is obviously quite simple and straightforward: you are a marine and, after a routine patrol, you land on your space station after being hit by the automatic defense systems of the station. Now, thanks to a beta version of the game, kindly given me by the developers, I can tell you my first impressions about it. #Jupiter hell soundtrack software#Many years have passed from the first release of DRL, so Kornel Kisielewicz and his software house, Chaosforge, decided to develop a sort of sequel of that game, called Jupiter Hell! #Jupiter hell soundtrack free#Ten years later, an unknown developer, Kornel Kisielewicz, decided to release a free game with the clear intent to transform the frenetic fights of Doom into something more strategic, even into a roguelike! After some years of constant development, DoomRL (renamed DRL, after an absurd cease and desist notice from ZeniMax Media) became a great success between roguelike fans, essentially for its ability to mix the brutality of the fights with the strategy core of roguelikes. The recipe was simple and brilliant at the same time: creepy corridors, ferocious monsters and a lot of gore and action! Action, blood and tension, all in a game with a revolutionary pseudo 3D graphic, clearly inspired by sci-fi cult movies like the Alien series. In this context, as we were saying, an outstanding game appeared from nowhere, it was Doom and after it nothing would have been the same. Mind you, we’re talking about a time in which we were used to listening music on tapes and where inside our noisy personal computer there were no graphic cards! Yeah, literally another era… The first time I played DOOM was back in 1993 and, at that time, I was still discovering my love for the University and for the girls who liked to “study” with me. ![]() (About girls, Doom and other serious things…) “ If we ain’t out of here in ten minutes, we won’t need no rocket to fly through space!“ ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |